AI Insights · Timothy · April 2024
Top 5 Tank Games on Android in South America - Q1 2024
Discover the performance of the top 5 tank games on Android in South America for Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top tank games on the Android platform in South America showed diverse performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed view of how these games fared in the market.
Tank Stars from CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at 121K in early January and dipping to around 48K in mid-March. Revenue showed a steady increase, reaching a high of $397 in mid-February before stabilizing around $207 by the end of March. Active users initially surged to 494K in early January but gradually decreased to 338K by the end of the quarter.
War Machines: Tanks Battle Game by Wildlife Studios experienced significant variation in weekly downloads, with a notable spike to 97K in mid-February. Revenue peaked at approximately $5.8K in the final week of March. Active users fluctuated, reaching a high of 191K in mid-February before settling at around 124K by the end of March.
Massive Warfare: Tanks PvP War from TinyBytes recorded a substantial increase in weekly downloads, peaking at 167K in late January. Revenue trends were relatively stable, hovering around $1.4K to $1.7K throughout the quarter. Active users saw a dramatic rise to 208K in early February, with numbers stabilizing at approximately 68K by the end of March.
Mad Royale io – Tank Battle, another title from CASUAL AZUR GAMES, saw a steady climb in weekly downloads, reaching a peak of 38K in late January. Revenue remained minimal, peaking at $32 in mid-February. Active users increased to 67K in late January and remained stable around 59K towards the end of the quarter.
World of Artillery: Cannon War by Cheely Apps showed consistent growth in downloads, with a high of 35K in mid-February. Revenue, although modest, peaked at $84 in the final week of March. Active users saw a significant rise, reaching 59K in mid-February and maintaining around 52K by the end of March.
For more detailed insights into the performance of these games, visit Sensor Tower.